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Man Dies After 50-hour Gaming Marathon

Posted by Zonk on Tue Aug 09, 2005 11:17 AM
from the quit-making-us-look-bad dept.
Orbital writes "CNN is reporting that a South Korean man has collapsed and died of heart failure just minutes after wrapping up a 50-hour gaming marathon during which he only took short breaks to go to the bathroom or a quick nap on a makeshift bed." From the article: "Lee had recently quit his job to spend more time playing games, the daily JoongAng Ilbo reported after interviewing former work colleagues and staff at the Internet cafe. After he failed to return home, Lee's mother asked his former colleagues to find him. When they reached the cafe, Lee said he would finish the game and then go home, the paper reported."
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  • Any idea what game it was?

    Vaguely surprised to see it wasn't WoW or some other MMORPG...

    FTA:

    "online battle simulation games "

    So does that mean BF1942 or something along those lines?
  • by MBraynard (653724) on Tuesday August 09 2005, @11:32AM (#13279563) Journal
    What game was he playing?

    And where can I get it?

    Ok, joking. Seriously, he had other health problems for this to have happened and pushed him over the edge. He could have been at the office doing a 50 hour shift or even competing in military training. Somehow there is an unspoken link in the article suggesting that the game killed him.

    My guess is it was either Lineage, or a map-hacked version of StarCraft.

  • by Anonymous Coward on Tuesday August 09 2005, @11:32AM (#13279567)
    The average IQ of human population suddenly increased.
      • by Anonymous Coward
        Can we please start the litmus test that requires HUMOR to be a part of getting mod points?

        No.

        *goes back to abusing the mod system..*

        *Overrated*
        *Overrated*
        *Overrated*
        OOh, something anti-linux.. *Offtopic*
        Hmm.. *sticks tongue out*... *Redundant*

        muahahahhahhaha!
  • push push push (Score:5, Interesting)

    by Dachannien (617929) on Tuesday August 09 2005, @11:33AM (#13279572)
    As it turns out, if you wire up the part of a mouse's brain that generates sexual gratification to a switch, and then give the mouse access to that switch, it will repeatedly push that button to the abandonment of all other necessities of life (food, sleep) until it dies.

    Apparently, all it took in this case was a game, and the game didn't even involve sex. I wonder what that says about humans.

    • by blighter (577804) on Tuesday August 09 2005, @11:39AM (#13279635)
      Just imagine how much worse the effect would be if the game did involve sex!!!

      Now I understand why the rampant violence and cursing in San Andreas wasn't a problem but unlockable low-rez simulated dry-humping was such a huge deal!

      Before I just thought it was uninformed rank lunacy on the part of anti-game zealots and uninformed hypocritcal pandering on the part of politicians but now I see they were just trying to protect us from dying like drug-addicted rats in a cage...

    • by mapmaker (140036) on Tuesday August 09 2005, @01:48PM (#13280797)
      Apparently, all it took in this case was a game, and the game didn't even involve sex. I wonder what that says about humans.

      That we really kick ass at designing games.

  • again? (Score:3, Interesting)

    by enrico_suave (179651) on Tuesday August 09 2005, @11:34AM (#13279575) Homepage
    is this like a once a year occurance?

  • Heart condition? (Score:3, Insightful)

    by Princeofcups (150855) <john@princeofcups.com> on Tuesday August 09 2005, @11:39AM (#13279640) Homepage

    It's sad that he did not find out about his heart condition until it was too late. What does the fact that he was playing computer games have to do with ANYTHING?

    jfs

  • Gamer's Legacy (Score:5, Insightful)

    by UberMenchier (906078) on Tuesday August 09 2005, @11:40AM (#13279642)
    Do you think that it was worth it? Did the man die with a smile on his face after 50 hours of intense gaming? I would think so...

    This man actually QUIT HIS JOB so that he could spend more time gaming. Perhaps some better health management could be desired, but the man was the epitome of a GAMER.

    Rest in Peace buddy.
  • by Dr. Spork (142693) on Tuesday August 09 2005, @11:46AM (#13279703)
    Seriously, how many readers here have jobs that at one time or another required them to do a 50-hour work marathon with only bathroom breaks and short naps? Statisically, I think many more people die from this than from gaming, because this sort of situation is quite common at some jobs. It just (sadly) too routine and mundane to get widely reported.

    This story is much less sad. I'd much rather game myself to death than work to death. Who knows what would have happened to this guy if he hadn't quit his job?

  • by wickedj (652189) on Tuesday August 09 2005, @11:46AM (#13279710) Homepage
    Obviously, since he perished after quiting the game, it was the "lack" of gaming that killed him. Let that be a lesson to you parents. When your kid says "5 more minutes Mom!", that might be the only thing keeping them alive.
  • Respawn (Score:5, Funny)

    by mchappee (22897) * on Tuesday August 09 2005, @12:04PM (#13279860)

    Has he respawned yet?

    MC
  • by Fr05t (69968) on Tuesday August 09 2005, @12:13PM (#13279929)
    On the weekend I was playing in a rather large Ultimate Frisbee tournament (high amounts of physical activity). Myself and several of my team mates went almost 50 hours with short naps and consuming large quantities of alcohol. In that time we played 5 games on Saturday (9am - 5pm), and 4 on Sunday (9am-3:30pm).

    Now, by the end of it I may have wished I was dead, but it didn't kill me - soo I'm guessing this guy had other problems.

  • Devil's Advocate... (Score:5, Interesting)

    by Anm (18575) on Tuesday August 09 2005, @12:51PM (#13280290) Homepage
    As a gamer, a game developer, and a programmer in a lab that focuses on educational software explicitly designed to motivate students, the technology does scare me.

    The technology to hit the pleasure centers that motivate humans is only in its infancy, but already having effects in addiction. People are already expanding our research beyond simple pavlovian reward stimuli. At GDC 2004, a psychology consultant for Microsoft games gave a talk focused around motivation curves and how to design games that maximized long term engagement (motivation type x will generally degrade at this rate, so after y minutes of gameplay offer new task types, and here are the motivation profiles for those tasks). In the education domain, we are beginning to look at the different effects of various intrinsic and extrinsic motivations on different personailties.

    At what point is it the responsability of the software developer to build shutdown timers into the system? Maybe thresholds of gameplay (actual user input/interaction, not just sitting at a pause screen) over the last 8 hours, 24 hours, and 72 hours will trigger enforced breaks of progressively longer duration or just "have you eaten?" reminders.

    What happens when the same technology is put into marketing? Can adware be designed to engage the user to the point practically gauranteeing a purchase?

    What about the merger of the two domains? Pizza Hut already has code inside Everquest 2. This is from a application that already requires a credit card, and thus could easily look up your address and offer you a timely list of local delivery food every 4 hours. ("You've just played through your local dinner time. I bet you're hungry for one of these fine establishments still open in your area!!") As games become more adaptive, it will be easier for applications to insert more subtle hints. (Two hours into a quest with your party, you come across a ranger's camp with the smell of a fresh roast wafting through the air.)

    Some would say we are beginning to allow machines to dominate human culture. The extreme view is something along the line's of Marshall Brain's Manna [marshallbrain.com] story (fast food workers as the arms an legs of a persuasive computer manager in a headset) and associated Robot Nation [marshallbrain.com] essays.

    Anm
  • old people (Score:3, Funny)

    by Reignking (832642) on Tuesday August 09 2005, @01:00PM (#13280365) Journal
    I thought that only old people died from gaming in South Korea?
  • by b1t r0t (216468) on Tuesday August 09 2005, @01:26PM (#13280563)
    "I told you I was hardcore."
      • My god. I wish you people would stop saying these things about staying up. Staying, like anything else, will generally only cause health problems in people who already have them.

        My Grandfather once had to stay up for over a week straight in the 50's when he was in the Army going into Military Intelligence, to see what exactly he would do if sleep deprived. All that happened to him was he temporarally lost his colour vision.

        I myself have stayed up for 97 hours straight without sleep, and suffered no il